Thursday, December 24, 2015

Splitted Released Games into Experimental Games

I have been making games each month to participate in 1GAM. Looking back at my past games, there were games that were intended to be played for public and there were games for experiment (and also for catching up with deadline). I have been feeling in past months that they should be splitted as they will present overall quality of games.

For this, I finally made a new tab Experimental Games to store only games I made for experiment. I have relabeled some games that were only for experiments and removed it from Released Games tab. The games that were I really spent the time for them and really intended to be played for public stay in Released Games tab. 

Friday, December 4, 2015

Suicide End

Warning: Contains suicide content

TitleSuicide End
AuthorNeithR (aka Vsio Stitched)
Released4th December, 2015 ICT


A person is having a very depressing life. The person couldn't handle it anymore despite struggling it for long time. Help the person focus on ending the person's own life.

Friday, November 13, 2015

NeithR's Art Journey - Oekaki Arts October 2015

This month I pushed more my oekaki arts. It turned out more interesting than I expected. Thanks for my previous pdf I made several months ago, I kept curious how my art turned out using oekaki style. Here are the arts I made October 2015 ago. They are for asset test, fanart, contest participation, request, prize, and commission.


Made to Test a Face in RPG Maker VX Ace
Made to Test a Face in RPG Maker VX Ace
The Result in RPG Maker VX Ace
The Result in RPG Maker VX Ace

Fan Art

Dryad's Cleansing Message
Dryad's Cleansing Message
Char and text belongs to Terraria

For Contest Participation

Absorbing Lunar Power
Absorbing Lunar Power
Char belongs to Terraria
To participate in official TCF contest
Char belongs to ceciliasalituro
To participate in her contest
I didn't make it in time especially wrong time zone :p. I should have asked before, but at least she liked it very much.
Riley Kianna Benedict
Riley Kianna Benedict
Char belongs to Lanasenten
To participate in her contest
1st place winner
Gelicia Royal
Gelicia Royal
Char belongs to kingofe3
To participate in her contest
Honorable Mentions place
Yamato's Daydreaming of Kinno
Yamato's Daydreaming of Kinno
Char (left) belongs to NotSempai
Char (right) belongs to ZAOLE
To participate in their contest
1st place in Yamato category (Well, that was because only me who participated in that category :p)


Ariel Lunderblast
Ariel Lunderblast
Char belongs to Arika64
Glasses Girl
Glasses Girl
Char belongs to Indiean
Slime Girl
Slime Girl
For Sokita


Faceset of Arika Yuumizune. Char belongs to Arika64.
Faceset of Arika Yuumizune
Char belongs to Arika64
A prize as the Giveaway winner


Horiru Wairi
Horiru Wairi
Char belongs to Arika64
Payment for testing my commission page

In this month November, I still make more oekaki arts especially to participate in contest. Also, my oekaki art skill is far more improved thsi month than before. I will post them in December. If you can't wait, you can visit my gallery in dA:

If you want oekaki art too for yourself, I opened oekaki art commission starts from $3. Art will be finished in less than 72 hours after confirmation. You can order from this page:

Wednesday, November 4, 2015

Guess the Coin's Side

TitleGuess the Coin's Side
AuthorNeithR (aka Vsio Stitched)
Released4th November, 2015 ICT


Guess which side of the coin will come out

Thursday, October 22, 2015

Art Commission Opened!

I was planning to sell my own blood or kidney so I can get a lot of money to rent a room, to learn stuffs I didn't do during college, and investing. Unfortunately, I couldn't find the legal place to do it. So, I have to move and stay in a place somewhere right now (Good bye my previous rent room, you were a great room). However, I can't concentrate making a game or learning there because of someone else's "nagging, passion-not-accepted, or compared-many-times-with-someone-else-who-get-more-money-than-me" stuffs everyday. So, I decided to finally open my own art commission.

I do oekaki art. I learned it when playing a forum game called a-draw-my-thing or something. At first it was weird that I could do it. After that it was so fun drawing oekaki especially using my laptop's touchpad. Currently, I offer Head for $3 and Hip-up and $7. You can order them here: or you can go to the Nei. Here are the oekaki arts I have made:

My target this month will be $200. I will use the money to get out from my current place, rent a room somewhere else which feels similar like my previous rent room or perhaps the same previous rent room, and foods. I hope I can do it before the end of this month.

Monday, October 19, 2015

Finally Graduated

After 6 years, I finally graduated from college. After a long struggle from routinity, assignments, quizzes, exams, and depression, my struggle has finally paid off. It was supposed to be 4 years. So I was late 2 years. However, at least I did creative stuffs to compensate it.
This means I will be no longer busy in college stuffs anymore. I have more time to focus to develop more my skills and my game projects. There were skills that I want to develop but it was hard to focus because of assignments especially I like learn in 100 minutes duration without thinking other else. However, I am still not secure yet to do these since I still need money to survive monthly.

So, after graduated, before looking and applying for a job, I will focus more on getting side income immediately. Yes, no graduation euphoria. I am planning to open art commission or selling assets. This will also chances for me to improve my art skill.

Thursday, October 15, 2015

NeithR's Stencyl Journey - Scenes

Managed to do 100 minutes duration of learning Stencyl. Had to do it at evening because I was busy at day. Also, I was so sleepy when learning at evening, but at least I still managed to learn things.

This time I continued from the Scenes. It was also based on chapter 4 guide ( In this part, I learned on using region, drawing texts & hud, changing scenes, using backgrounds, and customizing actors.

Learning Scene Part
Learning Scene Part
Using region, I could trigger event on area. It was just like making an invisible square to be collided to trigger an event. On drawing texts & hud, I could draw text and something on the screen. Too bad I didn't try with image yet. Also, the drawing was already automated at the top so I don't have to worry with object's z order on the screen with non text/hud.

Scene's Background
Scene's Background
Changing scenes was also easy to do. It also had transition so I don't have to program transition from the start. I also could use the region feature to do a hidden scene like hidden room. Also, the background was easy to add. I used my old pixel art for the background. Instance added to scene, it was possible to modified again as needed in the scene. This gave more variation to the instance in the run time.

Okay, so far I did 500 minutes or 8 hours and 20 minutes. Still not much. I hope I had more times in the future to learn Stencyl deeper and enjoy what I can do if I spend my time more to learn it.

Wednesday, October 14, 2015

NeithR's Stencyl Journey - Actors and Scenes

Finally managed to do 200 minutes duration of learning Stencyl. Twice than yesterday. It was more tiring than 100 minutes, but it was worth it that I learned more.
This time I still did more exploring on Stencyl especially on using Actor and Scene. Also, I use Stencyl's guide site on chapter 3 and 4( as reference.

Applying Attribute in Behavior Code View
Applying Attribute in Behavior Code View
When starting the learning, I tried to apply attributes for a Behavior in Code View. The reason was I didn't manage to do it in the previous day. However, this time I managed to do it using "Refresh Attributes" button on top left. It made the attribute I made appeared in the top right list.

Actor's Animation
Actor's Animation
After that, I am focusing on the Actor. In this part I tried to implement animation, then I did it. Also, I read about concept of motion, forces, and physics. I didn't tried much of it since I didn't have an idea for the sample (:p). After that I tried to implement controls, collision, and creating/killing. For the Tweening, I didn't tried to implement it, but understand the concept and the keyword. It turned that Tweening was very important part of gamedev that I should have learned from beginning (which I didn't implement in my previous games).

After dealing with the Actors, I moved to Scenes section. I haven't finished learning all the parts. The parts I mananged to learn are the basic, the camera, and tilesets. The camera was easy to implement. I increased the size of the scene then tried to focus the camera into an actor instance. It was successful. For the tilesets, I used the tile I made several months ago. I learned that the tilesets also including the collission shape.

After that long writing, so far what I have learned:
  • Applying Attributes in Behavior Code View
  • Deeper concept of Actor
  • Using Animations
  • Concept of motion, collission, physics
  • Creating instances
  • Tweening
  • Deeper concept of Scene
  • Using camera
  • Using Tileset and its Animation
It is already night here so I am a bit too tired and has less concentration to continue. I am planning to continue to learn the Scenes chapter in the future and the next chapter. Also, so far I did 400 minutes or 6 hours 40 minutes.

Tuesday, October 13, 2015

NeithR's Stencyl Journey - Behavior, Attributes, and Log Viewer

Finally did a 100 minutes duration of learning Stencyl. I could do more for more 100 minutes but there was other graduation stuffs I need to do. Most of this learning session is focused on Behavior and Attributes or chapter 2 in Stencyl guide site ( The other is about using Log Viewer, making Scene, making Actor, printing to log viewer.
I did more exploring in this game engine. I tried on making Actor, Event, Scene, etc. I tried random stuffs first before focusing on the Behavior-related only. This way, I got more picture about the game engine.
A Barrel which prints to Log Viewer
A Barrel which prints to Log Viewer
After doing random stuffs, I focused on Behaviour-related. The reference I used was the official guide from the site I mentioned on the beginning of this post. From this, I learned on making Behavior, attaching it to an Actor or a Scene, making Attributes, making Game Attributes, and making Events. I learned that for global values, I can use Game Attributes.

Log Viewer
Log Viewer
On using the Log Viewer, I tried to print something to Log Viewer from Behavior and Scene. At first, it was confusing because there was so many text. I didn't know where did the printing result went. However, I finally managed to find it went, it was to the top text of the message and in the blue-dot-type-thing category.

So, in this lesson I learned on:
  • Using Event
  • Making An Actor
  • Making Behavior
  • Attaching Behavior
  • Making Behavior using Code View
  • Using Log Viewer
  • Printing to Log Viewer using trace()
  • Using Game Attribute
  • More that I forgot to take note
I hope in the future I had more times to do more learning of this game engine. Currently, I did 200 minutes or around 3 hours to learn this game engine. Still not too long for me.

Monday, October 12, 2015

NeithR's Stencyl Journey - Exploring

Finally I got the time to get more concentrated to study the new game engine I purchased from Humble Bundle. The game engine is Stencyl Indie which has 1 year subcription. I activated it in this month.
I had no experience on using this game engine. So, the first thing to do is exploring the game engine and the instruction. I studied the term used in Stencyl like Behaviour, Actors, Scene, etc. I also studied its GUI. I tested the sample game it has and checked how the project is made to give me more picture of how a game is built in this game engine. I spent the exploring for 100 minutes. It gave me plenty information of the basic stuffs.

A Little Hello in October 2015


It's been a while I didn't post much in this month and previous month. I was still busy for preparation for graduation. The graduation will be this month and I hope it will be the last.

I have been so busy that I can't concentrate to improve my art and gamedev skill. I miss them a lot. There are a lot of things that I haven't tried yet. I feel a bit dull sometimes for not doing them in a long time.

Also, I just activated Stencyl Indie and PlayCanvas Pro this month which I purchased from Humble Bundle in previous month (I forgot which month). I wanted to activate it later but it will be expired this month. I have a year of Stencyl Indie and 3 months of PlayCanvas. I don't have experience on using them so I am planning to experiment with them.

Saturday, October 3, 2015

NeithR's Art Journey - Art I made in September 2015

I was busy with college stuffs last month. So, I tried oekaki especially I ned less focus on detail and also learning on shaping. Also, the first motivation came from a TCF's draw my thing thread.

My New Profile Picture
My New Profile Picture
Rimid, which belongs to Flareia
Voodoo doll based on Guide's Voodoo Dool in Terraria
Voodoo doll based on Guide Voodoo Doll in Terraria
A Girl in Tuxedo
A Girl in Tuxedo
A person based on Inception scene
Pot smoking pot
A winged nacho with bottles
In this October month, I am planning to do more oekaki arts.

Saturday, September 12, 2015

Kissy Square - Update 1.0.1 to 1.0.3

Made some updates of Kissy Square. From improving small stuffs to change the difficulty of the game. The game was too difficult, after several feedbacks and looking at the statistic of the highscore, I decided to lower the difficulty by increasing the size of the squares which will keep shrinking each 4 kisses.

The game can be played here:

Bigger size of the squares in the new update
Update 1.0.1 (Sept 9th, 2015)
  • Blind Kisses score will be added if the value is at least 1.
  • Revised medal "Love is Blind" and "Blind Kiss"'s description. 
  • Color sliders has been improved to make it easier to set the value to 0.

Update 1.0.2 (Sept 10th, 2015)
  • Difficulty has been reduced, by adding new mechanism: Game starts with 24x24 pixels square. Each score which dividable by 4, the squares'size will be reduced until 12x12 pixels square. After several feedbacks and looking the statistic of the score, I have decided to reduce the difficulty. I apologize for those who have gotten the hard medal before the update, but look at the bright side, you can brag more for getting the badge before the update with such harder difficulty ;).
  • Removed unused assets (which was used only in Runny Square).

Update 1.0.3 (Sept 11th, 2015)
  • A message will appear if Blind Kiss mode is activated (All colors are R:0, G:0, B:0).

Thursday, September 10, 2015

Yay, Featured! (Including Featured that I was Lazy to Write That Time)

Good news! Several hours after Kissy Square was published in NG, it was already featured in Featured Games! Thank you very much Newgrounds and those who played the game! 

Kissy Square in Featured Games
My previous game, Runny Square was also featured in July. I was lazy to write something that time, but fortunately Newgrounds store games that was featured in the past.

Runny Square in Featured Games
I apologize if there were some parts of the game that wasn't satisfying. I will try to make more improvement for future games, perhaps using the same gameplay but with more variant especially designing the gameplay of those 2 games took more times than programming it.

Also, I didn't invest much time to study references when I was very busy in the past especially college stuffs (which is why there were a lot of very short pdf game in the past especially they were to participate in 1GAM which I should make a game a month).

Yay, got picked by P-Bot's Daily Picks!

Kissy Square in Daily Picks
Thank you very much again Newgrounds and those who played the game, and also P-Bot!

Wednesday, September 9, 2015

Kissy Square

TitleKissy Square
AuthorNeithR (aka Vsio Stitched)
Released9th September, 2015 ICT


Help kissing squares couple and gain points as much as you can while avoiding kissing the wall.

Runny Square - Update: 1.0.4

Made an update 1.0.4 for Runny Square. Mostly focused on fixing small typos, restructuing codes for managing the api better, etc:

Title screen of the game (Don't mind the version text, in the game it was already updated :p)
  • Fixed medal name "Crasbed Before Starting" typo into "Crashed Before Starting".
  • Medal reward for scoring will be rewarded after crashed. The previous was the moment when reaching certain score which cause distraction/disturb concentration.
  • Added some codes to store and manage api better.
  • Changed "?" button link into NG's profile instead blog.
You can play the update in

Saturday, September 5, 2015

Two Blobs and One Cake

TitleTwo Blobs and One Cake
AuthorNeithR (aka Vsio Stitched)
Released5th September, 2015 ICT


One day, two blobs were talking to each other.
When suddenly a cake appeared in front of them.
The red blob saw it first, what should the red blob do with the cake?

Wednesday, August 5, 2015

A Rabbit and Fire

TitleA Rabbit and Fire
AuthorNeithR (aka Vsio Stitched)
Released5th August, 2015 ICT


A rabbit is walking in the forest when suddenly there is fire in front of the rabbit. Help the rabbit decide what to do with the fire